We build things! Sometimes we even file for patents. Whether we’re creating an innovative animation pipeline like TOONLIGHT or testing the limits of Unity/C# AAA game development, Moonray is always pushing boundaries.
We love technology. Not just as cool tools to use, but because it offers new ways to connect with audiences and users. We invent and use technology to advance our ability to build compelling and distinctive brands.
infoCommercializing technology and processes is vital. Whether we're making specialized compute shaders for distractible terrain or forging a unique animation style/pipeline like Toonlight, we focus our inventive nature into production-ready tools and systems.
infoWe are incredibly fortunate to have had innovation funding support from our Federal and Provincial governments. Through tax credits, grants, and investment, we have consistently delivered industry-leading innovation.
infoWe build a pipeline that harmoniously welds inexpensive 2D character animation into cost effecting 3D worlds—Unique high-end feature and series aesthetics at 2D prices.
MORE INFORMATION“Write your own engine” is probably the last piece of advice you would want to hear when starting your first big game. But here’s why building our own voxel engine is the right approach for Debris.
Creating a world full of ice (transparency, subsurface scattering, parallax and refraction) is not the easiest visual direction to take on your first indie game. But we think it’s time for some real cool ice.
The watch, listen and play remote: Mouse and keyboard redefined. Turn the phone/tablet in your hand into a remote for Netflix, Hulu, Youtube and other 50+ popular streaming sites and applications running on your computer.