ABOUT TIDAL SHOCK
Set deep underwater Tidal Shock is fast-paced, easy to pick up and hard to master. That’s right, the Tidal Shock arena is submerged and not confined to gravity. Bullets will rain down, snipers will lurk below and attacks can come from any angle. There’re respawns but no loadouts – shields, weapons and charge are pickups that you’ll drop on death. The question is, are you hunting for more or protecting what you have?
Tidal Shock has a winner take all objective. The player who slams 100 charge onto the ever-moving reactor will “tidalshock” the competition and earn a coveted “Charge Cube”
KEY FEATURES
4-8 multiplayer arena with one king of the hill objective,
7 aquatic weapons classes with 5 rarity levels,
Dashes, blocking walls and a rideable torpedo sled!,
Balanced for respawning, winner-takes-all tension,
Free for all matches with all your Steam friends,
Match stats and leaderboard,
Flashy taunts!
Our first original game
In 2015, we had an opportunity that would dramatically change our studio. Dr. Suzanne Archie met with us to discuss potential collaborations in interactive media. Out of that initial meeting came a 40+ page Debris proposal which we submitted to the CMF Experimental stream. Months came and went before we received news that our proposal was accepted.
You’re part of a small team sent to film a promotional video for a groundbreaking discovery: meteoric debris embedded deep in Arctic ice that provides clean, hyper-efficient energy. But as your dive begins, several explosions create a powerful current that drags you and your team down, trapping everyone in a vast network of submerged glacial caverns.
Escape together or die alone.