Our good friends over at Portfolio Entertainment asked us if we could come up with a game that would match the very specific style of their new show, Freaktown. We conked our heads together and managed to come up with a concept that we think captures the show’s, uhh, style in a game with unique mechanics.
Freaktown Defenders is a great example of how we approach a brand. It’s easy to churn out digital media by following a formula and adapting it for each project, but that’s not how we work. We take each opportunity to do something unique, and Freaktown is no exception. The show is not shy when it comes to being gross. At the very least, we knew we needed to incorporate a few of the show’s many secretions. Snot, slime and buttsilk all play an important part (and we could have used more – don’t ask!).
As for the town part of Freaktown, we looked at the show’s concept art and realized that the game had to focus on the architecture. I mean how often do you see buildings with teeth, ribs, fur and mysterious leaks and drips? We were inspired to create scenic locations such as the Vomit Hut and the Snot Factory, glorious Freaktown landmarks that players would no doubt defend with their lives.
- Connector.Connector.
The Glowtooth Lounge
- Connector.Connector.
The Ribcage
- Connector.Connector.
The Big Yawn
- Connector.Connector.
The Snot Factory
- Connector.Connector.
The Underbite Hotel
- Connector.Connector.
The Vomit Hut
- Connector.Connector.
The Skull Shack
The Freaktown universe is one of contrasts. On one side, you have the lovingly disgusting Freaks. On the other, the disgustingly lovable Sweets. Both factions are trapped in an ideological struggle derived from their inherent aesthetic differences. But for more on that you’ll have to watch the show!
We needed the Sweets to be invaders, not obstacles. To reinforce the us vs. them concept, we started thinking of tower defense hybrids like Plants vs. Zombies. We wanted to speed up the positional strategy of tower defense and make a more arcade-like game, so instead of players waiting for their “towers” to fire, they’re in complete control at all times.
Check it out here and see if you can beat it!
*A huge thanks to the Shaw Rocket Fund for helping us finance the project and to the folks at Portfolio and Teletoon for bringing us Freaktown.
– Dan